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*x3sb
Steven
Artist | Student | Film & Animation
United States
Fully recovered from AX!

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A Story Behind the Development of Journey...

Journal Entry: Thu Feb 28, 2013, 2:27 PM
[link]

'That Game Company' was tasked with making their third game for Sony. Jenova Chen was thinking about a game that could bring true emotional connection through an online experience. They started working on the game under the title of 'Journey'.

They mapped out the course of the game on a graph, plotting the emotional impact in each section of the game, even the design of the levels, their actual height and visuals coming from this chart. The emotion of fear taking place in a cave, the destination being high atop a mountain, it was all related to this chart, their entire design doc, which was only 2 pages, based off of this graph.

They started working on the game with all this in mind, and once the 2 years of required development was up, they gave it to game testers to try it out. They were told it was terrible.

Jenova Chen was devastated that the project was a failure, and knew that it was the emotional high point, the ending, that was a part of it. He went to Sony and begged for another year. They gave it to the team, and they worked on improving the ending sequences.

After the year was up, they were still not finished. Sony cut funding for the game. 'That Game Company' went bankrupt. The entire team of 12 people ended up taking money from their personal savings accounts for the last few months of development. They only cared about finishing this game.

The game was finished, and released on Play Station Network. Jenova Chen, and the rest of the company, was left thinking if all that they went through was for nothing.

The game exploded, becoming the highest selling game on PSN, people praising the game from the rooftops. 'That Game Company' was saved. The inbox for their website's email flooded with over 800 letters.
One email in particular, though, stood out to Chen:

"Your game practically changed my life. … It was the most fun I had with him since he had been diagnosed. … My father passed in the spring of 2012, only a few months after his diagnosis.
Weeks after his death, I could finally return myself to playing video games. I tried to play Journey, and I could barely get past the title screen without breaking down into tears. In my dad's and in my own experience with Journey, it was about him, and his journey to the ultimate end, and I believe we encountered your game at the most perfect time.
I want to thank you for the game that changed my life, the game whose beauty brings tears to my eyes. Journey is quite possibly the best game I have ever played. I continue to play it, always remembering what joy it brought, and the joy it continues to bring.
I am Sophia, I am 15, and your gamed changed my life for the better." – 1/8/2013"


Chen said that this letter brought tears to his eyes. After receiving this email, he knew, even if the game was a complete failure, and the company remained bankrupt, and he was out of a job…

He knew that because of this email, it was all worth it.

[link] - The video behind this entry. I suggest you watch it if you enjoyed this journal. Thanks for reading~.

Visitors

:iconamorenocreative:
~AmorenoCreative
May 21, 2013
5:06 am
:iconvaati501:
~Vaati501
May 19, 2013
4:53 pm
:iconphatality123:
~phatality123
May 19, 2013
8:35 am
:iconajnavisions:
~AjnAvisions
May 18, 2013
3:18 pm
:iconwhackjob278:
*Whackjob278
May 18, 2013
10:08 am

Comments


Add a Comment:
 
:iconamorenocreative:
I'd love to, but I can't read Spanish, I'm sorry :( I couldn't find a way to translate it into English either. I'm honored you asked me to join, thank you!
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:iconnekoloveletter:
~NekoLoveLetter 5 days ago  Student Digital Artist
THE GAME
Reply
:iconx3sb:
*x3sb 5 days ago  Student Filmographer
;A;

ULL PAY FOR THIS
Reply
:iconphatality123:
~phatality123 Apr 8, 2013  Hobbyist General Artist
dude your work is amazing! what do u use to make it o-o
Reply
:iconx3sb:
*x3sb Apr 9, 2013  Student Filmographer
Oh! Well, I use Blender, a free open source 3D program!

And thank you somuch!
Reply
:iconphatality123:
~phatality123 Apr 9, 2013  Hobbyist General Artist
oh cool i thought so, and np.

one more thing, cuz i use blender but I suck horribly at texturing lol. I usually try using seams and UV mapping n' stuff (my 2d mapping usually turns out horrible :P). Any pointers or advice on how to texture? thanks :D
Reply
:iconx3sb:
*x3sb Apr 10, 2013  Student Filmographer
Well for landscapes and locatoms, always make sure your textures are seamless!

Because not only is that less seams, you can set up the uv's so the actual seams u place down are seamless as well!

And make double sure if u change the seamless texture in any way that it is still seamless, because some things, like adding a filter or what not, might mess up the seamlessness!
Reply
(6 Replies)
:iconinvadersonic:
~InvaderSonic Apr 7, 2013  Student General Artist
Reply
:iconfourswordsgreen:
YOU HAVE BEEN TAGGED~! [link]
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